PPSSPP 1.18 is now ready! The most important changes are listed below.
For a more high-level summary of the changes, see the progress report and release announcement!
NOTE! As usual, the Android version on Google Play will as usual roll out slowly over multiple days in order to catch any bad crashes early, so you may have to wait a few days before you receive the update.
Additionally, the iOS version may take even longer due to the unpredictability of App Store review.
What's new in 1.18.1
- Crashfix in PBP reader (homebrew/demos) (#19580)
- Fix minor theme issue in the Homebrew Store (#19582)
What's new in 1.18
Platform support
- Improved iOS/Mac support, Game Mode support (#19287, #19281, #19269, #19270, #19257, #19254, #19244, #19227, #19224, #19213, #19200, #19187, #19184, #19161, #19118)
- IR Interpreter: work on correctness and optimizations (#19299, #19280, #19268, #19265, #19262, #19260, #19255, #19252, #19240, #19233, #19231, #19193, #19189, #19173, #19128)
- Interpreted Vertex Decoder optimizations: (#19243, #19241)
- SDL fixes: (#19131)
- Legacy Edition for old Android TV devices (only for download on the website): (#19401)
- Android and Windows shortcuts - add icons and bugfixes: (#19139, #19142, #19138)
- Improve performance of CHD loading (#18931)
UI
- Many crash, hang and performance fixes around the UI (#18950, #19561, #19556, #19531, #19507, #19523, #19529, #19482, #19473, #19438 #19165)
- New post proc filter "Sharp bilinear" (#19530)
- Misc UI fixes (#19505, #19492, #19126, #19020)
- 3 new themes (#19504)
- Game info in-game (#19471)
- New remote iso UI (#19293)
- Install save games from ZIP file (#19443, #19436)
- More input-mappable actions like Reset, allow mapping Alt key (#19472, #19484, #19304)
- Homebrew Store: Added website links, license info: (#19425, #19426)
- RetroAchievements: Can now hash homebrew apps (#19096), RAIntegration support (#19002)
- Fix regression of the AxisSwap feature (#19059)
Emulation
- Misc crash fixes: (#19563, #19546, #19491, #19358, #19347, #19198)
- Vulkan barrier fixes: ( #19009, #19017, #19018)
- Misc compatibility fixes (#19560)
- Misc filesystem fixes (FDs, date/time) (#19459, #19340)
- Workaround for The Warriors video playback (#19450)
- Expose GPI switches and GPO leds, accessible in developer settings
- Fix regression caused by the fix for UFC Undisputed (#18806)
- Broke out the Atrac3+ code from ffmpeg for easier debugging and maintenance (#19033, #19053, more)
- implement sysclib_sprintf (#19097)
Rendering fixes
- Socom FB3 depth buffer problem in menu (#19490)
- Platypus: Glitchy transparency with OpenGL (#19364)
- Syphon Filter: Logan's Shadow: Dark lighting in OpenGL (#19489)
- MGS2 Acid errors on AMD GPUs (#19439)
- Fix regression in Genshou Suikoden (#19122)
- Fix HUD glitch in GTA LCS by emulating "provoking vertex" correctly (#19334)
Debugging improvements
- MIPSTracer - a new (rough) debugging tool by Nemoumbra (#19457)
VR
- New immersive mode (makes better use of reprojection by extending the rendered area) (#19361)
- A lot of fixes by Lubos (#19420, #19416, #19389, #19390, #19361, #19092, ...)