PPSSPP 1.20.2 - all sorts of improvements!

PPSSPP 1.20 is here! Some of the most important changes are listed below.

Read the progress report and release announcement for a more high-level summary of the changes!

NOTE! As usual, the Android version on Google Play will roll out slowly over multiple days in order to catch any bad crashes early, so you may have to wait a few days before you receive the update.

iOS bug alert!

1.20.1 had a bad multitouch bug, but 1.20.2 fixed it, and now 1.20.3 is here with additional fixes - custom background images work again!

Download now!

What's new in 1.20.3

  • Fix issue preventing ad hoc relay servers from working when RetroAchievements are enabled on Windows (#21420)
  • Some ad hoc UI improvements (#21432, #21433)
  • Fix crash/failure setting the background on iOS (#21409)
  • Fix logging to file (#21412)
  • Networking settings cleanup (#21418)
  • Some fixes for assorted rare crashes (#21422)
  • Fix issues when unpausing using a controller binding (#21424), DualSense Edge detection on Windows (#21426)
  • Fix missing savestate undo button (#21425)
  • MMPX texture upscaling algorithm has been restored, the new one has been improved (#21376) and renamed MMPX Advanced (#21421)
  • Fix support for custom game config for homebrew apps (#21434)
  • Improve insets handling on Android (#21437)

What's new in 1.20.2

  • Improved server list for ad hoc multiplayer, dynamically updated and you can now add/remove entries (#21326, #21389, #21351)
  • Fix broken multitouch on iOS with OpenGL (#21350)
  • Ad hoc relay connection improvements (#21352)
  • Fix a lot of minor UI issues (#21400, #21362)
  • Fix background image selection on Android and iOS (#21345, #21384, #21371)
  • Fix file permission issue on iOS (#21374)
  • Add a "hold" version of axis swap toggle (#21357)
  • Fix regression in Gripshift (#21377)
  • Fix crash on audio device switch on Windows (#21341)
  • Fix timing glitches in gamepad input on Windows (#21393)
  • And other assorted fixes.

What's new in 1.20.1

  • User interface

    • New feature: Proper support for Portrait Mode UI - you can now rotate your phone to vertical mode, and things will mostly work fine! (#21185, #21044...)
    • New feature: Separate touch controls and display layout configs for landscape/portrait, new default touch control layout for portrait mode
    • New feature: Upload files via HTTP from devices on the same network
    • Savestate count limit can now be configured (#21112)
    • UI icons are now vector-based, making them look sharper on high-DPI screens (#20824, #20870)
    • Better handling of unsupported ISOs (#21169, #21166)
    • Misc: Improved text rendering, chat box improvements (#20653), PIC0 is now visible on the game screen (#20686), (#20611), rotation fixes (#21145), input fixes (#21248), fixes for XBox FullScreen Experience, background stretch (#21211), handle savedata in main game browser (#21277), Discord Presence improvement (#21246)
    • Show ICON1.PMF on the game info screen (#21303)
  • Regression fixes

    • In 7th Dragon, voice-related crashes are fixed (#20837)
    • Soundtrack is working again in Tony Hawk's Project 8 (#20775)
    • Fix crash in StormBasic homebrew apps (#20715)
    • Built-in songs in Beats work again (#20662)
    • Fix adhoc in Syphon Filter games (#20642)
    • Fix strange cutscene speedups in Power Stone 2 (Power Stone Collection) (#2124)
    • Work around game bug to help more custom songs play again in GTA LCS (#20692)
  • Multiplayer

    • Support aemu relay servers for AdHoc multiplayer (#21116, #21271)
    • Allow customizing the proAdhoc server list (#20718)
  • Controller and touch screen input

    • Native support for DualSense (#20580, #20620, #21191), DualShock and Switch Pro (#20647) controllers on Windows - including tilt controls for DualSense and Switch Pro
    • Misc touch screen improvements (#21195, #21197, #21258)
  • Graphics

    • Fixed multiple graphical effects in Tales of Phantasia X
    • Reworked the VSync setting to be more intuitive. It's now pretty much never a bad idea to turn it on.
    • Fixes for various glitches in Tales of Phantasia X (#21173, #21141, #21205)
    • Some more framebuffer readback workarounds (#20640, #20631, #20632)
    • MMPX upscaling enhancements by crashGG (#20622, #20541)
    • Huge rendering speedup in Brave Story (#21151)
    • Fix rendering bug caused by CPU emulation bug in ATV Offroad Fury: Blazing Trails (#21238)
    • Partially fix rendering problem in Mahjong Artifacts (#21244) and The Mystery of the Crystal Portal (#21236)
    • Boost the GPU in Outrun 2006 to avoid unnecessary slowdowns (#21304)
  • Other game fixes

    • Fix savedata problem in Silent Hill: Shattered Memories (#21294)
  • Audio

    • Added "Smooth" playback mode, which evens out glitches (while adding a very small amount of latency)
    • Remove DirectSound support (#20533), add support for ultra-low-latency streams on WASAPI, available on some devices (#20535)
  • Platform support

    • Windows
      • D3D9 support has been removed (#19951, #20490)
      • ARM64 is now officially supported, and works great (#20863)
      • Correct fullscreen mode in Xbox Fullscreen Experience (#21189)
      • Assorted improvements (#20778, #20774)
    • Android
      • The minimum Android version has been raised for technical reasons, KitKat is no longer supported (#19658)
      • Support for Android devices with 16KB page size. This is a technical change, required by Google Play, that unfortunately forced us to drop compatibility with the very oldest devices (Android < 5). (#20788)
      • Shortcut widgets can now be created even if the app isn't running (#20798)
      • Removed support for classic Moga controllers, these were only a thing on early Android (#20762)
    • iOS
      • Add support for screen rotation
    • Linux
  • Debugger

  • Other

    • RetroAchievements: Upgrade the support library with perf fixes (#21081), various fixes and improvements
    • Add workaround for infamous God of War crash (#21148)
    • Fix assorted minor UI bugs (#21042, ...)